We need to do two things: push them together to resemble the 14x14px panel and resize them to scale so that our map is appropriately projected from our media. The screencap above has all 4 fixtures split so you can see what I'm doing. In the Center panel you can click on any fixture and move it around to position it onto the screen in any way you like. You will then need to change the fixtures in the second Lumiverse to "Matrix_P3of4" and "Matrix_P4of4" like so: It will create a duplicate Lumiverse and duplicate Fixtures. To make it easy, simply right click on Lumiverse 1 and duplicate it. Once inserted, set this fixture to be "Matrix_P2of4" On the FIXTURE attribute at the bottom right:Īt this point we have exhausted all 510 channels for this Universe and need to create a second one for the rest of the panel. Click on the big "+" icon on the top left and select insert DMX Fixture. Next we insert our 2nd fixture into the same Lumiverse. The first fixture we need is "Matrix_P1of4": If it's not the correct one, click on it on the left panel and select the correct one form the drop down on the bottom right. You will be left with "Lumiverse 1".īy default, when you create a new Lumiverse, it adds whatever fixture you were last working with. Click on "Screen 1" and click on the "X" to remove it from the layout. We are setting up a DMX output only system and don't need anything other outputs for this demo. Next we need to remove the "Screen 1" section from the layout. Click on the big "+" icon on the top left and select "DMX Lumiverse" Each Lumiverse can have a maximum of 512 channels, just like a regular DMX Universe. Resolume treats a Lumiverse as 1 DMX Universe with a unique DMX Universe ID and Subnet ID. Next we need to Add a new "DMX Lumiverse". Its a simple shader called "Gradient" that is included with Resolume. Note the colour gradient I have in the screenshot is the media I have selected. The next step is to insert them into the Advanced Output of Resolume, adjust the virtual mapping and position over your actual media.īack in the main window of Resolume, click on the Output Menu and select Advanced.Ĭlick on the Presets menu at the top left and click on New to get the same blank layout. Now that we have our custom fixtures set up click Close to save them! Pixel Map Matrix_P4of4: Width 1 Height 14 Distribution DOWN Matrix_P3of4: Width 1 Height 12 Distribution UP Matrix_P2of4: Width 1 Height 2 Distribution UP Note the different Width & Height attributes for each and the different Distribution of pixels by matching their pixel order in the table above. as indicated by the icon we have selected. Our panel is oriented so that the 1st pixel is at the bottom left corner, data then flows up, turns RIGHT to the next row, DOWN, then RIGHT then UP etc. Probably the most important attribute, this tells Resolume the physical placement of each pixel. We can leave this as is at 2.5 Distribution Our pixels have RGB leds inside BUT, and this is a big BUT, the actual order the LEDs translate data sent to them can vary from pixel models. The color space attribute tells Resolume how to organise each pixels colour data and in what order the colors appear. We will set this one to 12 pixels wide by 14 pixels tall Color Space This allows us to set the width and height of the fixture. Let's go over the Fixture Parameters for this fixture. The first fixture will be named "Matrix_P1of4" Scroll down to it on the left pane and double click on it to rename it. Here is the layout of our matrix, note each colour block is an independent fixture:Ĭlicking on the "+" button in the Fixtures panel, creates a new fixture for us. Our pixel map for this simple matrix will consist of 4 fixtures to accommodate this. The PixLite splits each Universe into 510 usable channels (discarding 2 so there is no overlap). If you remember how many channels a single DMX Universe has, you will know that we can not fit this matrix into one DMX universe as we can only fit 170 pixels worth of RGB data into 512 bytes! Our 14 x 14 pixel matrix has a total 196 pixels. Things like what kind of channels it will have, the width and height of your pixel array, its direction, color space etc PixelsĪ visual and numerical representation of the fixture we create. This pane allows you to set parameters for the fixture you are editing. FixturesĪ list of all your fixtures, you can add and remove them at will, rename them etc Fixture Parameters The Fixture editor is split into 3 panes. Inside Resolume, click on Application, and select Fixture Editor. Resolume lets you create any variation of layouts using its Fixture Editor. The first thing we need to do is create a bunch of custom fixtures for our LED Matrix Screen. Let's begin by setting up Resolume 6 by creating a custom Advanced Output setup for our pixel map. I'm going to assume that we already have some media that we want to play on our little LED Screen.
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